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I suppose I'm going to upset a few people because I can't say too much about the game in development and I don't want to steal the teams thunder with regards to their upcoming press release but I can talk a little about where we are today and how we got here.
Some 5 Years ago, Andrew and a few members of the then RuneScape team asked the question "if we could make RuneScape all over again, what would we do differently?" and a flurry of debate ensured – surprisingly whilst RuneScape was a runaway success there were a number of things they would do differently if they could do it all over again, also a ton of ideas came in on completely new types of game ideas that simply wouldn’t fit in the RuneScape universe.
So almost immediately they began working on a game design document for a new MMO called Mechscape. A team was formed and they began work on the game, the team rapidly grew into a dedicated Game Studio approaching the size of RuneScape.
Since then a lot of things have happened, our chiefly "secret" project started becoming uncovered layer by layer by a Communist called Ren and other capitalists on MSW. As a result various people in the company made a few comments about the game over the last few years, with the community piecing together more and more of the game over time. On the 10th August this year all the various parts of the game we finally put together and Andrew, the Mechscape Team and I got to actually play the full game.
Sadly the game was not as complete as we wanted and we spent the first few months trying to "fix" the game where we could. About a month or so ago we took the decision to stop trying to "fix it" as we still wouldn’t have the game we wanted and the game certainly did not meet all the objectives and specifications established in the original game design document and therefore it would be better to go back to the founding principles and build the game we always wanted – Andrew is now overseeing the project and working very closely with the team to build Stellar Dawn, not all was lost as we naturally have developed the game engine substantially over the last few years and the new designs benefits massively from this as well as a ton of experience within the team as to what works and what doesn’t. So whilst the content and a lot of the game play will change from what was previously built almost everything else will go straight back into Stellar Dawn.
It goes without saying that we are all 100% behind the development teams and are confident that we will be able to publish a fantastic sci-fi MMO for your all, I also would like to add that I have never seen Andrew and the team so excited about this project since I joined the Studio.
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Furthur more, Here's an article taken from http://www.gamesindu...ens-of-millions talking about Mechscape being canceled. (or postponed actually)
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Jagex CEO Mark Gerhard has confirmed that RuneScape successor MechScape has been canned just prior to its release.
The decision, he told GamesIndustry.biz, was made in August when the assembled game failed to meet the standards of Jagex's new CEO and his team.
"Initially the reason for building MechScape was that we would learn all the lessons from RuneScape having run it for around four years at the time.
"It got near completion and we discovered, oops, it didn't do all of those things that we wanted it to. So we went back to the original design document and said 'let's do it again'."
Cancelling the project at such a late stage has made for an expensive learning curve, admitted Gerhard, although he agreed the company's continued financial success helped the situation.
"Yes, it's a luxury that we are doing well and we can afford to make the decision. I didn't make the decision lightly because it's effectively cost us tens of millions of pounds. Maybe more."
But it was vital, he said, for Jagex to release a game it was proud of and that its team would want to play. “ It's crucial to me we don't just ship a title because we've built it.”
"The previous game wasn't a game that we want to play. As much as we ended up thinking of it like a baby – we were 'reasonably' proud of it, we thought it was a good experience and we'd achieved something – it wasn't a game ready for launch.
"It was expensive. I hope never again to have to make the same decision twice. But it was the right decision."
Not everything has been lost however, and Gerhard says that much of the game – including its engine - will be reused in the new secret project the Jagex development team is now working on.
"A lot of the content will change," he said, "a lot of the gameplay will change. Exactly what the game will look and feel like I don't actually know because the guys are working on it as we speak. But we've got that arsenal of lessons and everything else."
This new title will be released within a "meaningful time frame" he added with a smile. At Game Horizon's Best of British event on Wednesday, Simon Seefeldt, the company's head of business development, was more specific, saying Jagex's next game will appear sometime in 2010.
Ending on a positive note, Gerhard said the new MMO's development team has been "galvanized" by the decision that's been taken.
"I've been in the organisation for two years now and I've never seen that team so excited since I joined," he said.
"They've spent years of toil on this and never quite got there, and now the entire team, sees what the plans are to change and what the new game will be. There's a real buzz in that studio, which is fantastic. The guys are doing an incredible job of bringing this to market."

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