Stellar Dawn Spacedock: Mod MMG Confirms our fears! - Stellar Dawn Spacedock

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Mod MMG Confirms our fears! Warning: Lots of reading. Rate Topic: -----

#1 User is offline   JasonD 

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Posted 30 October 2009 - 04:06 AM

In a recent interview with Mod MMG done by MechScapeWorld, Mod MMG has stated that the game was not to their standards, and believe that they need to rebuild the game to ensure that it has complete game play. With that, the game name has changed to Stellar Dawn, and the date of release is guessed (by Mod MMG) to be in 2010. The full interview/response is found below.

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Good question, So what up with Mechscape?

I suppose I'm going to upset a few people because I can't say too much about the game in development and I don't want to steal the teams thunder with regards to their upcoming press release but I can talk a little about where we are today and how we got here.

Some 5 Years ago, Andrew and a few members of the then RuneScape team asked the question "if we could make RuneScape all over again, what would we do differently?" and a flurry of debate ensured – surprisingly whilst RuneScape was a runaway success there were a number of things they would do differently if they could do it all over again, also a ton of ideas came in on completely new types of game ideas that simply wouldn’t fit in the RuneScape universe.
So almost immediately they began working on a game design document for a new MMO called Mechscape. A team was formed and they began work on the game, the team rapidly grew into a dedicated Game Studio approaching the size of RuneScape.

Since then a lot of things have happened, our chiefly "secret" project started becoming uncovered layer by layer by a Communist called Ren and other capitalists on MSW. As a result various people in the company made a few comments about the game over the last few years, with the community piecing together more and more of the game over time. On the 10th August this year all the various parts of the game we finally put together and Andrew, the Mechscape Team and I got to actually play the full game.

Sadly the game was not as complete as we wanted and we spent the first few months trying to "fix" the game where we could. About a month or so ago we took the decision to stop trying to "fix it" as we still wouldn’t have the game we wanted and the game certainly did not meet all the objectives and specifications established in the original game design document and therefore it would be better to go back to the founding principles and build the game we always wanted – Andrew is now overseeing the project and working very closely with the team to build Stellar Dawn, not all was lost as we naturally have developed the game engine substantially over the last few years and the new designs benefits massively from this as well as a ton of experience within the team as to what works and what doesn’t. So whilst the content and a lot of the game play will change from what was previously built almost everything else will go straight back into Stellar Dawn.

It goes without saying that we are all 100% behind the development teams and are confident that we will be able to publish a fantastic sci-fi MMO for your all, I also would like to add that I have never seen Andrew and the team so excited about this project since I joined the Studio.


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Furthur more, Here's an article taken from http://www.gamesindu...ens-of-millions talking about Mechscape being canceled. (or postponed actually)

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Decision to cancel MechScape costs Jagex "tens of millions"


Jagex CEO Mark Gerhard has confirmed that RuneScape successor MechScape has been canned just prior to its release.

The decision, he told GamesIndustry.biz, was made in August when the assembled game failed to meet the standards of Jagex's new CEO and his team.

"Initially the reason for building MechScape was that we would learn all the lessons from RuneScape having run it for around four years at the time.

"It got near completion and we discovered, oops, it didn't do all of those things that we wanted it to. So we went back to the original design document and said 'let's do it again'."

Cancelling the project at such a late stage has made for an expensive learning curve, admitted Gerhard, although he agreed the company's continued financial success helped the situation.

"Yes, it's a luxury that we are doing well and we can afford to make the decision. I didn't make the decision lightly because it's effectively cost us tens of millions of pounds. Maybe more."

But it was vital, he said, for Jagex to release a game it was proud of and that its team would want to play. “ It's crucial to me we don't just ship a title because we've built it.”

"The previous game wasn't a game that we want to play. As much as we ended up thinking of it like a baby – we were 'reasonably' proud of it, we thought it was a good experience and we'd achieved something – it wasn't a game ready for launch.

"It was expensive. I hope never again to have to make the same decision twice. But it was the right decision."

Not everything has been lost however, and Gerhard says that much of the game – including its engine - will be reused in the new secret project the Jagex development team is now working on.

"A lot of the content will change," he said, "a lot of the gameplay will change. Exactly what the game will look and feel like I don't actually know because the guys are working on it as we speak. But we've got that arsenal of lessons and everything else."

This new title will be released within a "meaningful time frame" he added with a smile. At Game Horizon's Best of British event on Wednesday, Simon Seefeldt, the company's head of business development, was more specific, saying Jagex's next game will appear sometime in 2010.

Ending on a positive note, Gerhard said the new MMO's development team has been "galvanized" by the decision that's been taken.

"I've been in the organisation for two years now and I've never seen that team so excited since I joined," he said.

"They've spent years of toil on this and never quite got there, and now the entire team, sees what the plans are to change and what the new game will be. There's a real buzz in that studio, which is fantastic. The guys are doing an incredible job of bringing this to market."

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#2 User is offline   Clamball 

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Posted 30 October 2009 - 01:20 PM

This is very disappointing news, it must have made a lot of people very unhappy.


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Since then a lot of things have happened, our chiefly "secret" project started becoming uncovered layer by layer by a Communist called Ren and other capitalists on MSW.


What exactly does this mean?
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#3 User is offline   Tenseiken 

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Posted 30 October 2009 - 01:24 PM

I think it's a joke poking fun of the creator of mechscapeworld.com

"Ren" is the founder of the website, and they're one of the biggest sources for mechscape spoilers.
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#4 User is offline   JasonD 

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Posted 30 October 2009 - 02:01 PM

Yep Mod MMG is just poking fun at Ren because Ren is the Main Admin of MechScapeWorld, which has uncovered quite a lot of Jagex secrets about MechScape/Stellar Dawn.
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#5 User is offline   StSquiggy 

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Posted 31 October 2009 - 12:00 AM

Sucks Mechscape get's knocked out in the end, but it's interesting they're still continuing to build something. Means it's not entirely gone :D.
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#6 User is offline   JasonD 

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Posted 31 October 2009 - 12:06 AM

They're working on Stellar Dawn, which is the New version of MechScape. :)
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#7 User is offline   Skynet 

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Posted 31 October 2009 - 08:25 PM

I was going to just about to go Oh. Mah. Gawd.

THEY CANCELED IT?!?!?!?!

But, I read it more, and find that they are renewing it.

Well, looks like its going to be a very long inactive forum.


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#8 User is offline   Ralkal 

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Posted 01 November 2009 - 05:28 PM

Disappointing. I somehow expected the no longer "Mechscape" to be released at the end of this year or the very beggining of the 2010...but if they are going to rebuit the whole game...maybe we are lucky to see the game released at the ending of the 2010. :(
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#9 User is offline   JasonD 

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Posted 01 November 2009 - 05:36 PM

Actually, looking at it Jagex Released Runescape (original version) in Q1 of I think it was 1999?, Then 3 years later Q1 of 2002 RS2 was released, then 5 years later, Q1 of 2007 Funorb was released. I think it'll be out in Q1 of 2010 not only because of Jagex's past with releasing these games/sites in Q1, but also because Andrew Gower is working closely with the development team now of Stellar Dawn, and I think that they're going to focus entirely on SD until it's released.
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#10 User is offline   eragon7985 

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Posted 01 November 2009 - 05:50 PM

Disappointing, but I guess it's a good thing. Doesn't sound like it'll take that long to finish now and it will be better in the end.
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#11 User is offline   JasonD 

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Posted 02 November 2009 - 02:38 AM

Jagex wanted to put a game out that they themselves would play, and could be proud of, and while I REALLY want to play the game, I have to say I'm impressed with Jagex for desiring content over cost. Yes it's cheaper to put out what they have now, but in the long run it's more honourable to make something that you're proud to say you've worked on, than something that would be a laughing stock of MMORPG's everywhere.
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#12 User is offline   MechMan121 

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Posted 03 November 2009 - 02:27 PM

I agree, the wait is annoying, but, at least we know we'll get the best Jagex can offer at the time of release.
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